Projects

Every project at Ingenious Crucible Studios is a research platform — a place to test bold ideas, build new technology, and push what interactive experiences can be.

MotaMaze key art — Mota the groundhog sprinting through a shifting underground maze
In Development

MotaMaze

Mobile · Multiplayer Maze Brawler · Godot Engine

Mota is a groundhog who spent all autumn stockpiling food in her underground maze — a maze she built herself, with no plan and no patience. The tunnels she dug are structurally unreliable: walls shift mid-match, passages close without warning, and new ones open where there were none. That instability is the whole problem. Rival backyard animals smelled the food, found the gaps, and now they're inside.

Four rival AI characters — a territorial skunk, a map-smart squirrel, a panicking armadillo, and a lightning-fast rabbit — each with distinct behaviors designed to keep every match unpredictable. Thirty levels of escalating difficulty, a shifting-maze mechanic that rewards spatial memory, and a season leaderboard built around competitive community play.

Single-player30 Levels4 AI RivalsProcedural MazeSeason Leaderboard
Explore MotaMaze
Greenlit

Echoes of the River

Mobile · Narrative Thriller · Visual Novel RPG · Unity

A narrative-driven thriller set in rural post-Revolutionary Mexico during the 1930s. In a ghost town scarred by failed land reform, religious persecution, and the cycles of violence the revolution left behind, the river itself holds memory — every secret, every death, every betrayal.

Players navigate a world where the living hide secrets and the dead still whisper. Branching dialogue, evolving relationships, AI-driven NPCs who remember every interaction, and a reputation system that makes the community react to every choice — in a story about memory, guilt, and whether love can survive in a cursed land.

Historical FictionSupernaturalBranching StoryAI NPC MemoryRomance System
Echoes of the River — haunted town map of the river community